Hitman symbol

hitman symbol

Von dem beliebten Videospiel Hitman kommt dieses coole Offiziell lizenziert T- Shirt aus % Baumwolle in Große XL. Das qualitativ hochwertige T-Shirt wird. Hitman ist eine Computerspiel-Serie und handelt von einem im Genlabor erschaffenen .. AMT Hardballer) und ein schwarzer Aktenkoffer mit dem Symbol des Hitman-Projekts, worin er ein zerlegtes Scharfschützengewehr (eine Walther WA. Die Unisex-Größe sollte auf alle Köpfe passen und ist aus weichem Polyacryl gefertigt. Das Hitman-Symbol befindet sich in leuchtendem Rot als Gummiprint auf.

Hitman Symbol Video

HITMAN - Legacy Opening Cinematic Trailer

Hitman symbol -

Die Story knüpft nicht direkt an die Vorgänger an. Kritiker heben neben der fragwürdigen Thematik des Auftragmordens die Shooter -Komponente hervor: The novels often have him pondering the question of his own morality and values. Wird man von diesen während eines Einsatzes gefilmt, führt dies dazu, dass der Bekanntheitsgrad steigt und es vorkommen kann, dass man selbst in einer Verkleidung erkannt wird. To find out more information please view our Privacy Policy , Disclaimer , and our Copyright. He is also resourceful enough to maintain anonymity by avoiding roulette table dimensions forensic evidence for law enforcement agencies to discover through various methods. Der künstlerische Wert seines opulenten Meisterwerks aus dem zweiten Teil sei dabei nicht erreicht, beanstandeten Kritiker.

May 29, 2. The Hitman symbol is just the letter H drawn in a cool way. May 29, 3. VivaLaBen , May 29, Jan 10, Messages: May 29, 4. It takes alot of imagination but i can easily see the H i really like the way they did it.

CrazyGunnaMan , May 29, May 29, 5. May 29, 6. This symbol is engraved on the handles of his trademark Hardballer pistols.

The Agency uses this symbol to mark pick-up points on the map. It is also found on 47's equipment such as his laptop and cell phone. It can even be found in the Gontranno church on the windows.

ImBobbo , May 29, May 29, 7. May 12, Messages: May 29, 8. Jun 10, Messages: May 29, 9. F33bs , May 29, Mar 23, Messages: Jun 1, Err, I think it is just the logo for the Agency.

Agent 47's typical attire consists of a black suit, black leather gloves , white dress shirt and a red tie. As the Hitman video game series allows players the option of engaging in stealth-based strategy to avoid conflict, Agent 47 has the ability to exchange his stock costume a costume assigned to Agent 47 at the beginning of a level or displayed in a cut scene with various characters in the game to avoid detection.

There are a wide variety of costumes to choose from including police, military, medical and culinary uniforms that are all made available by incapacitating non-player characters and "stealing" their clothing.

In addition to the signature suit, alternative stock costumes are occasionally provided. In Codename 47 , he is seen wearing a guerrilla camouflage in the jungle, while in Silent Assassin Agent 47 wears a protective anorak in the Japanese mountains and a blue turban in Afghanistan.

At the end of Blood Money , Agent 47 wears a white suit and white gloves while he is placed into a coffin during his funeral. In addition to clothing, Agent 47's distinctive choice of weaponry plays an important role in his appearance.

Contracts , the Hitman symbol replaces the Silverballer logos that are typically printed on the side of the pistol's slide. Throughout the franchise, the Silverballers serve as Agent 47's signature weapon, along with his fiber wire black garrote , appearing in every game of the series.

Agent 47 is completely bald with very pale skin and blue eyes with dark eyebrows. Absolution states his height as 1.

He significantly aged in Absolution, with many wrinkles on his face, him performing certain actions slower and other reduced abilities. A medical report on 47 in-game states that although 47 is in his 50s, his body is still in peak condition as if he is years old, and he has no possibilities of developing a disease.

Since players of the video game series control the character from a third person perspective, the barcode that is tattooed on the back of his head is starkly prominent, although in Hitman: Absolution , he has the tattoo covered by a bandage for most of the game, after he removes it in an attempt to disguise himself.

His barcode acts as a security key to access areas of the facility where he was created and trained. Ort-Meyer's journal, the barcode was added to the tattoo in , one year after the code was developed.

Curiously, the other characters in the games appear oblivious to the conspicuous tattoo. A newspaper's description of 47 in Hitman: Blood Money fails to mention the barcode as a notable characteristic.

The barcode is however referenced in Hitman: Absolution as the only distinguishing feature 47 has, and that while others do notice it, the description of a bald man in a suit with a barcode tattoo is simply too vague to be useful to law enforcement.

From ages five to seven, 47 was quiet and showed little social interaction. His only display of affection was towards a runaway laboratory rabbit he adopted at August 21, , displeasing Dr.

However it died on May 2, Ort-Meyer noticed 47 crying and was surprised, as he'd never seen any of his clones do so before.

Five years later, he also showed affection to a pet mouse. He cared for the mouse for about a month, until it was killed by a fellow clone as a cruel prank.

They were both 12 years old. After watching a kickboxing tournament held by Ort-Meyer for his friends and colleagues, he killed the clone in a toilet stall by choking him to death and left his face submerged in the toilet.

To escape the asylum, he made a fiber wire out of a windowsill and broken parts of a broom, oiled squeaky door hinges to sneak out, and stashed a bow and arrow to kill a guard dog before he jumped the gate.

He hitchhiked his way into a Romanian town, without money. He first noticed luxury clothing stores. Later, an asylum doctor found him at a bus stop and rewarded him with a pancake breakfast.

He explained to 47 that he was right to kill that series 6 clone and had done a good job of it, but should in the future only kill when instructed to do so.

Between ages thirteen and twenty-three — , 47 began a fairly negative relationship with the asylum staff, attributed to his chronic uneasiness stemming from his regular medical checkups and frequent injections.

On one occasion, 47 stabbed a doctor repeatedly with several needles, thus, prompting Dr. Ort-Meyer to assign more security for Along with the other clones, 47 was trained from youth to become a silent assassin.

He was instructed in the use of firearms, military hardware, unarmed combat, the use of disguises, and the use of more classical tools of assassination like the infamous fiber wire and poisons.

During his training in Romania, he was noted for his exceptional marksmanship, as well as for attacking the asylum staff with homemade slingshots, all of which were promptly confiscated.

Along with learning how to use the tools of an assassin, 47 was trained to analyze and adapt to his surroundings when planning an assassination, allowing him to see multiple paths for which he could eliminate his targets silently and efficiently.

He also shot smiley faces into targets when he was bored. This is one of the only possible examples of 47 being exposed to pop culture, although all of the clones were sufficiently educated about the outside world by using traditional school textbooks.

On September 5, , Dr. Ort-Meyer went so far as to remember 47's twenty-fifth birthday in his journal, although 47 himself didn't, along with comments that he had become "mature" and stopped many of his bad habits.

In he stated that 47, now almost thirty, had passed every test he can think of and is his most skilled clone. Ort-Meyer's friends grew weary of funding him with little results, relations between them soured.

Ort-Meyer sometimes blatantly hinted that he would use the clones against them if he felt necessary. Ort-Meyer initiated this plan by purposely creating a gap in the asylum's security for 47 to escape.

Having watched 47's every move, Dr. Ort-Meyer was very pleased with 47's performance despite the fact that 47 killed one of his security guards for a disguise and concluded that his training was complete.

According to 47's ICA file from the Hitman: Absolution trailers, the International Contract Agency first took an interest in 47's activities in and enrolled him in While Burnwood believed that 47 would be an invaluable asset to the ICA, Erich Soders, the facility's training director, was very reluctant to recruit 47 because of how little they knew about him, telling Diana, "Frankly, it's as if the earth just spat him out.

Soders grew displeased with this lack of information on Agent 47's background, there was nothing from 47's past that ICA could use as leverage against him, and administered the strictest possible tests on 47 in hopes of being able to reject him.

Learning of this plot Diana also chooses to "bend the rules" and assists 47 to pass his audition. With a lifetime of training and genetically augmented physical abilities, Agent 47 swiftly rose to become the Agency's most efficient, and most requested assassin.

Immediately after the success of his first contract kill, he was later awarded the rank Gamma. As he has little to no memory of his background, he dedicated his life to be a skilled assassin which provided him with a lifestyle of adventure and luxury.

Despite the threat however, he continued with the I. Blood Money , during which the organization is destroyed. At the end of that game the I.

The last scene depicts Agent 47 walking into a shop, using a fake name and asking what they have to sell "preferably in the back," suggesting that he has resumed his career at either the I.

Absolution it is confirmed that he is still an employee of the ICA, but his employment was put on hiatus once again. He is hunted by ICA official Benjamin Travis and his men, who labeled 47 and Diana as traitors because the latter took Victoria, product of his cloning project.

His absolute highest priority is completing his contract. He will sacrifice innocents if he must, but he will kill the target although it remains a part of his dedication to professionalism to avoid any unnecessary collateral.

He is emotionally closed off to the suffering of others when appropriate on a contract, even if they remind him of himself at a younger age. He is very quiet and monotone to the point of being socially awkward, which is perhaps the biggest of his very few weaknesses.

Nevertheless, he can blend into the crowd and play the role of a regular person very effectively and efficiently.

He is content with being alone, but has a deep if unexpressed admiration for the few people he becomes close to, especially Diana Burnwood, Father Emilio Vittorio, Helen McAdams, Victoria and Tommy Clemenza.

Agent 47 also shows uncharacteristic sensitivity towards animals that he keeps as pets, such as his childhood rabbit and mouse he found from the asylum itself, and the yellow canary in Hitman: Blood Money though he is not hesitant to kill it in the cut-scene before Requiem in order to avoid giving his position away.

He very rarely shows the same care towards human beings, though notable exceptions include Mei Ling, Father Vittorio and Victoria whom 47 and Diana treat sort of like a daughter.

He also expressed his disgust at exploiting innocent people, as mentioned during the briefing in Death Factory, when he lamented at how Travis and Blake Dexter used "children as weapons".

Agent 47 approaches his assassinations with professionalism but will, however, not show any hesitation or remorse when it comes to killing or silencing witnesses and other potential threats to his mission.

Agent 47 generally speaks in a monotone, proper, non-threatening tone, rarely swearing, or even raising his voice.

He also occasionally smirks in the movie adaptation. Agent 47 seems to also be an accomplished conversationalist despite the fact he's extremely reserved, often able to fool and manipulate people with convincing lies and bluffs.

Enemy Within shows that he has the capability to act far out of his normal personality to imitate people, such as a cocky womanizing biker.

Both Hitman novels as well as some portions of Hitman: Absolution show a side of 47 he rarely shows. When out of his element or not on assignment, 47 occasionally shows behavior similar to ordinary people.

Enemy Within , he is shown cursing when under frustration, as well as rarely sharing jokes with Diana.

But more often than not, he prefers to share little words and keeps to himself. Given his fee, Agent 47 would have to be a multi-millionaire from his contract earnings but never stops going for new contracts.

He only spends his money on simple things like food, suits, gear, and shelter, although he is also known to donate some of it to Father Vittorio.

He does have a particular taste for expensive clothing Blood Money and Absolution imply that all his suits are custom-tailored and fine dining.

Knowing this it can be determined that 47 does his work as a hitman for more than just money, but for purpose in life. This is further demonstrated when he did not retrieve the ten million dollar ransom suitcase Blake Dexter had, when he eliminated him but instead let Victoria dump the money on Dexter's body and fly off into the breeze.

It is stated that he has to work as a hitman, since trying to live a "normal" life will endanger those around him, such as what happened in the second game, showing he does show concern to other human beings.

Even though 47 is a relatively emotionless assassin, he shows signs of morality. Silent Assassin, he is seen confessing his sins to Father Vittorio.

Subsequently, he is also depressed at the apparent loss of his spiritual guide that he agrees to take on the "suicide mission" of killing Deewana Ji.

The novels often have him pondering the question of his own morality and values. Absolution , 47 initially goes through with his contract to eliminate his former handler Diana Burnwood after she exposed the ICA and went into hiding, shooting her before she has the chance to explain herself.

Watching her wounded on the ground, 47 hesitated to finish her and demanded how she could do such a thing. Telling him that she needed to take the young clone Victoria away from the doctors, 47 agrees to keep Victoria safe.

As a class one type clone, 47 was genetically enhanced in order to perform physical tasks much more efficiently than an average human.

His healing powers are efficient enough to help him recover from a gunshot in a few hours despite him needing some medical attention in order to have the bullet removed and the pain suppressed with some painkillers, as seen in Hitman: He is physically strong even when compared to adult males of his size and build in peak condition; being able to climb pipes, move, drag and dispose of bodies, snap necks, knock opponents unconscious, and jump from balcony to balcony with minimum effort.

It is evident that 47 is a very skilled driver, judging from how well he managed to maneuver Dr.

We first get to see 47 use it as his own logo in Silent Assasin. Ah yes, found it. Hitman original logo just to avoid confusion. Is there even any story behind it?

Why does it keep reappearing throughout the games since C47? Shhhhh… What is written in the Novels or told in the movies is just a bunch of non existing crap that should be ignored.

The true and official things about Hitman comes from games. Now, it was posted on this forum the same question some years back.

Like one of the most beautiful things I ever saw. I had this feeling since I first saw it on the installation screen in Hitman Codename VivaLaBen , May 29, Jan 10, Messages: May 29, 4.

It takes alot of imagination but i can easily see the H i really like the way they did it. CrazyGunnaMan , May 29, May 29, 5. May 29, 6.

This symbol is engraved on the handles of his trademark Hardballer pistols. The Agency uses this symbol to mark pick-up points on the map.

It is also found on 47's equipment such as his laptop and cell phone. It can even be found in the Gontranno church on the windows.

ImBobbo , May 29, May 29, 7. May 12, Messages: May 29, 8. Jun 10, Messages: Knowing this it can be determined that 47 does his work as a hitman for more than just money, but for purpose in life.

This is further demonstrated when he did not retrieve the ten million dollar ransom suitcase Blake Dexter had, when he eliminated him but instead let Victoria dump the money on Dexter's body and fly off into the breeze.

It is stated that he has to work as a hitman, since trying to live a "normal" life will endanger those around him, such as what happened in the second game, showing he does show concern to other human beings.

Even though 47 is a relatively emotionless assassin, he shows signs of morality. Silent Assassin, he is seen confessing his sins to Father Vittorio.

Subsequently, he is also depressed at the apparent loss of his spiritual guide that he agrees to take on the "suicide mission" of killing Deewana Ji.

The novels often have him pondering the question of his own morality and values. Absolution , 47 initially goes through with his contract to eliminate his former handler Diana Burnwood after she exposed the ICA and went into hiding, shooting her before she has the chance to explain herself.

Watching her wounded on the ground, 47 hesitated to finish her and demanded how she could do such a thing. Telling him that she needed to take the young clone Victoria away from the doctors, 47 agrees to keep Victoria safe.

As a class one type clone, 47 was genetically enhanced in order to perform physical tasks much more efficiently than an average human.

His healing powers are efficient enough to help him recover from a gunshot in a few hours despite him needing some medical attention in order to have the bullet removed and the pain suppressed with some painkillers, as seen in Hitman: He is physically strong even when compared to adult males of his size and build in peak condition; being able to climb pipes, move, drag and dispose of bodies, snap necks, knock opponents unconscious, and jump from balcony to balcony with minimum effort.

It is evident that 47 is a very skilled driver, judging from how well he managed to maneuver Dr. Ort-Meyer's car past a police blockade in rainy conditions at the end of Asylum Aftermath, the first mission in Hitman: To keep in his physical condition and also keep his skills in balance, 47 practices his combat, shooting, assassination, and stealth skills whenever he is not on an assignment.

Trained extensively in armed and unarmed combat and in the use of improvised weapons, such as explosives, sniper rifles, automatic weapons and bladed weapons, 47 is fully adept at surveying his environment and using it to his advantage.

Enemy Within and Hitman: Absolution , 47 is an expert in hand-to-hand combat. From a young age, 47 was trained with his fellow clones to master kickboxing.

Blood Money, he can disarm trained and armed soldiers with ease, as well as render people unconscious with minimal effort. Absolution, he is skilled enough to engage several armed enemies unarmed and survive.

He also shows his skill in martial arts when he is able to beat a genetically altered giant Sanchez in a one on one fight. He is also resourceful enough to maintain anonymity by avoiding leaving forensic evidence for law enforcement agencies to discover through various methods.

Absolution when he must enter Diana Burnwood's mansion to kill her, ex-filtration, and evasion, as well as the traditional art of assassination as seen when carrying out contracts.

On site, he can slip past guards without arousing too much suspicion. He is a perfect marksman, so well that the newspaper in Hitman: Blood Money called him "Legendary Agent 47".

He also knows how best to move throughout an area without catching the attention of civilians or armed guards. He knows exactly what parts of the human body to shoot that would be a survivable shot, a fatal shot or even a slow painful shot which 47 has used to interrogate one of his victims.

He is also able to face multiple enemies unarmed and survive the encounter unharmed. Whatever the odds, 47 never panics. He always keeps his composure and clear mind to the point of being perfectly aware of all his surroundings and constantly calculates his every action, never losing focus.

Over the years, 47 had gained a near mythical reputation of being the world's deadliest hit man, with most people believing that he actually doesn't exist.

Due to his successful track record, 47 is usually given the Agency's largest, most complex and most difficult assignments.

He completes all of his assignments with unwavering accuracy, fulfilling all of his objectives and unfailingly eliminating his targets. The degree of 47's professionalism is such that in the trailer sequence that plays on the title screen of Blood Money , the speaker states that once a client has contracted 47 to perform an assassination, he cannot be called off and will fulfill the contract through to the end no matter the difficulty or the victim itself, even if the client changes their mind, meaning that the client must be absolutely certain of their desire to have the contract fulfilled before they request 47 themselves from the Agency.

It also has been noted that 47 is the most expensive assassin offered by the I. They are often portrayed to be run-down buildings.

He operated out of Father Vittorio's church in Hitman 2: Contracts , while the game is predominately flashbacks, 47 is staying at a hotel in Paris, where he is recuperating after being shot.

Blood Money , his primary hideout seemed to be in a sewer, with a single laptop to maintain contact with the I. In , GamesRadar ranked Agent 47 as 47th "most memorable, influential, and badass" protagonist in video games, commenting "To refer to Hitman's Agent 47 as a hero would be a bit of a misnomer.

He has been known, after all, to unceremoniously murder a man simply because his clothes were deemed desirable, and then also cram that man's naked corpse into an armoire in an insane effort to cover his tracks.

IGN ranked Agent 47's Fiber Wire as the "94th top video game weapon", commenting "It's always there, lurking just inside his jacket pocket, waiting to silently snuff out his marks or indeed, anybody else he sees fit.

But his method of operation elevates him to a sadistic level. He does whatever it takes to get the job done — collapsing hot tubs, dressing up as waiters, poisoning donuts, and more.

Even if it's just his job, he's no good guy and deserves a spot on this list. Complex ranked him as the 5th "best assassin and hitman in video games", adding "Whether putting together cold and calculated plots to take out his target or running in guns blazing to empty a room up to the player, of course , Agent 47 is the original contract killer who makes his own rules.

Empire ranked him as the 21st "greatest video game character", stating:. Originally conceived by IO Interactive as a disgruntled and bearded old guy, he was later transformed into the barcode-tattooed, snappy dresser who has since become a gaming staple.

Leather gloves, red tie, black suit and bald, barcode-adorned head, Agent 47 is striking to the point where it's probably something of a hindrance in his chosen line of work.

Gaming Symmetry ranked Agent 47 as the "top video game assassin of all-time", adding "Agent 47 was created to be an assassin. Similarly, The Telegraph placed him third on their Top 10 video game anti-heroes, stating "Call him what you want; any attempt to morally redeem Agent 47 stops dead at his job-title.

This gentlemen takes life for money. Additionally, Thunderbolt Games ranked him as the "3rd best videogame anti-hero, stating "Protagonist 47 is basically the perfect killer — confindent [ sic ], patient, relentless and brutal.

FHM ranked him as the 3rd "most memorable hitman in gaming", adding "With four full games and a Hollywood movie under his belt, Agent 47 is definitely a star.

He can sustain more holes than your average game of Kerplunk, but still aim without a hint of discomfort". GameDaily ranked Agent 47 as the 8th "top baldie", commenting "His black suit and red power tie accentuate his baldness.

No need for hair. In , G4 included Agent 47 among the best assassins in all video games, adding "From birth he was trained to be a calculated killer and a snappy dresser.

Crizic ranked him as the "9th best gaming character", stating "Of all the assassins in the world, Agent 47 is the guy you would never want to mess.

In , regarding the character's 15th anniversary, Arcade Sushi commented "Whether he's in his iconic suit or wearing a janitor's jumpsuit, it'll always be a delight to be taking out targets with the Silverballer pistols, sniper rifle and garrote wire as Agent In the Hitman feature film, Agent 47 is portrayed by Timothy Olyphant.

His back story differs significantly from that of the video game. The organization he works for is renamed the International Contract Organization.

Instead of clones, his employer takes in orphans and trains them as professional assassins, of which Agent 47 is considered the best. He does not appear to use 47's signature fiber wire, but he does use twin.

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Absolution trailers, the International Oceans 11 schauspieler Agency first took an interest in 47's activities in and enrolled him in Archived from the original on 7 June For example, walking around in a guard's uniform with the correct corresponding gun will not gather much notice, whereas running around in a waiter's uniform in a restricted Beste Spielothek in Neuberg an der Murz finden while carrying a visible weapon instead of an appetizer tray will result in an unwanted confrontation with the guards. Hitman symbol was very pleased with 47's performance despite the fact that 47 killed one of his security guards for a disguise and concluded that his training was complete. May 29, 7. He ran an asylum, and coincidentally, contained a secret cloning lab beneith it. His absolute highest priority is completing his contract. Archived from the original on 8 October To escape the asylum, favorit eurovision song contest 2019 made a fiber wire out of a windowsill and broken parts of a broom, oiled squeaky door hinges to sneak out, and stashed a bow and arrow to kill a guard dog before he jumped the gate. Dec 2, Messages: Paysafecard sofort is revealed that Victoria is a clone, like 47, created in secret by Travis, whom the ICA would train to be an assassin. Square Enix Montreal, which was originally working on the next Hitman title, will focus on developing smartphone and tablet versions of Hitman and other games. Benjamin Stargames abzocke, who is Diana's superior within the Agency, contracts him to kill Diana and bring a girl she has in her care, Victoria, to the Agency. 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